Buildings
Every city has building slots: 4 in your capital, 3 in a major city and 2 in a minor one. What you build decides what you can field.
| Buildings | What it does | Cost | Build time | Levels |
|---|---|---|---|---|
| Factory | Raises income; returns diminish as more cities industrialize | 150 money | 20 s | 2 |
| Barracks | Infantry and artillery; level II recruits 35% faster | 150 money | 12 s | 2 |
| Tank factory | Tanks; consume oil | 300 money | 22 s | 1 |
| Airfield | Fighters and bombers; +1 hop of air range | 350 money | 25 s | 1 |
| Shipyard | Destroyers and carriers; port for convoys. Coastal cities only | 300 money | 22 s | 1 |
| Fortification | +300 integrity and added defense per level | 180 money | 15 s | 2 |
| Anti-aircraft battery | Attacks aircraft within 1 hop | 200 money | 14 s | 1 |
| Refinery | Doubles oil extraction. On an oil field only | 250 money | 18 s | 1 |
| Missile silo | Worldwide missile range; each missile costs 350 money and 80 oil | 900 money · 60 oil | 90 s | 1 |
| Missile defense | Intercepts missiles within 1.25 hops; reloads in 20 s | 450 money · 35 oil | 35 s | 1 |